TL;DR: Beat any blitz with three simple concepts. Block 7 guys and run three man-beating routes — they can't cover everything. Use RPOs with streak adjustments as gotcha plays. Let the blitz come free and hit quick routes like drags and flats. Mix all three and they'll stop blitzing.
How Do You Block Heavy Blitzes When They Keep Getting Through?
Block SEVEN guys. Seriously.
Most people won't do this because it feels wrong. But when someone's spamming Mid Blitz Zero and getting instant pressure — this stops it cold.
Here's the exact setup from Arkansas State's playbook:
- Call Gun Wing Trips → PA Slants
- Cancel the play action (important)
- Block your halfback
- Drag your slot receiver
Now you have seven blockers and three routes. That's it.
Your three routes ALL beat man coverage. The spacing is perfect — if their user covers the drag, hit B over the top. If they jump the post, hit RB underneath.
Even Alabama's press coverage can't stop this on Heisman difficulty. Your guys versus their guys — and you win.
Mix up the routes to stay unpredictable. Put a comeback on the outside instead of a slant. Now it's a different play. You can run this concept from any formation with similar route combos.
What's The Best RPO To Destroy Zone Blitzes?
Run RPO Read Y Flat and streak the bubble receiver. Nobody expects it.
From Alabama's playbook:
- Formation: Gun Trips Tight End
- Play: RPO Read Y Flat
- Adjustment: Streak the slot receiver who'd normally run the bubble
Against Tampa 2 blitzes — TOUCHDOWN. One play. They're done blitzing.
Against Pinch Buck Zero — hit the flat for easy yards. No skill required. Just bang-bang reads.
The beauty? This is a gotcha play. You can't spam it. But having it makes them scared to blitz because one mistake = six points.
This is one free tip on beating blitzes. Members get the full Alabama offensive scheme with 40+ more plays, updated weekly. → civil.gg/become-a-member
Which Run Plays Actually Work Against Cover 0?
Halfback Dive from Gun Trips Wide Over destroys heavy blitzes.
Why? When everyone's blitzing, nobody's at the second level. Break one tackle — GONE.
Against Cover 0 Blitz:
- First run: 8 yards
- Second run: 4-5 yards downhill
- Third run: They change defense
Keep this in your audibles. Switch between formations like Gun Trips Tight End for RPOs and Gun Trips Wide Over for runs. The defense can't key on anything.
Remember — blitzing makes passing hard. So don't pass. Run right at them. It's easy mode.
Can You Really Let The Blitz Come Free And Still Complete Passes?
YES. But you need balls.
See that flame icon in your play art? That's a free rusher. Let him come.
The setup from Gun Wing Trips:
- Play: Post Curl
- Routes you're reading: Halfback flat, TE drag, quick post
- Time to throw: 1.5 seconds MAX
Before the snap — KNOW where you're looking. Usually:
- Halfback or TE on quick routes
- Post developing over top
- Curls if everything's covered
The blitzer becomes useless. He's rushing nothing — ball's already gone. Now you have numbers in coverage.
This is HIGH LEVEL stuff. You need:
- Quick reads
- Pre-snap plan
- Ability to adjust when they user your first read
Warning: Against Quick Jump abilities, this gets way harder. Sometimes impossible. Know when to use it.
But when it works? One-play touchdowns all day. The defense is BEGGING you to beat them deep.
How Do You Mix These Concepts To Stop Any Blitz?
Never do just one thing. That's how scrubs play.
Here's your blitz-beating toolbox:
Down 1: Block 7, beat them with perfect routes
Down 2: RPO gotcha play for explosive potential
Down 3: Power run right at the blitz
Down 4: Let them come free, quick dot them
Mix these up. They literally CAN'T blitz you anymore.
They sit back? Now you run your regular offense with time to throw. They blitz? Pick your poison from these four concepts.
The key — PRACTICE each one. Know your adjustments. Have your audibles set. When you see that blitz alignment, you already know what you're doing.
No more losing to blitz spammers. Just touchdowns.