Five Out Routes

CFB 26OffensePassingBlitz

Quick Recap:

Five outing means sending all five receivers on routes to beat mid blitz — simple math, they can't cover everybody if they're sending 6-7 rushers. Run Gun Wild Weak Double Drags stock with three quick options: left drag, tight end drag underneath, and halfback wheel route. Make your pre-snap read on their user, snap the ball, and hit the quick throw before pressure arrives.

What Is Five Outing Against Mid Blitz?

Five outing = sending all five eligible receivers on routes when you know a blitz is coming. Simple math — if they're sending everybody at you, you send everybody out on routes. They literally don't have enough people to defend everything.

The concept is stupid simple: get rid of the ball quick. Mid blitz brings heat, five outing punishes it. You're not trying to hold the ball for seven seconds — you're making a quick read and attacking the gaps they can't cover.

Best part? You don't need crazy route combinations or perfect timing. Gun Wild Weak - Double Drags does most of the work for you. Stock play. Three quick routes. Done.

Why This Destroys Mid Blitz

Mid blitz sends more rushers than you have blockers. That's the whole point — create pressure, force bad throws. But when you five out, you flip the script:

  • They rush 6-7 guys — only 4-5 left in coverage
  • You send 5 receivers out — math doesn't work for them
  • Quick throws beat the rush — ball's gone before pressure arrives

The CPU user sitting in that gap? Doesn't matter. He can't cover two guys at once.

How to Set Up Gun Wild Weak Double Drags

Formation: Gun Wild Weak
Play: Double Drags

Leave it stock. Don't overcomplicate this.

Your Three Quick Routes

  1. Left drag — receiver running across the formation
  2. Tight end drag — coming underneath over the middle
  3. Halfback wheel route — quick outlet out of the backfield

Pre-snap read: where's their user? If he's sitting in the gap, you know exactly where NOT to throw.

The Quick Read Process

Snap the ball. BANG. First look — halfback wheel if the user crashes inside. Second look — whichever drag is away from coverage.

You're not holding the ball. You're not waiting for routes to develop. Ball comes out in under 2.5 seconds.

When to Use Five Outing

Any time you see mid blitz. Period.

But it works best when you combine it with the other two tactics:

  • Running the ball from single back first
  • Block seven protection on some plays
  • Five outing to finish them off

Here's the beautiful part — they have to respect ALL THREE. They can't just sit in mid blitz all game anymore.

Perfect Sequence

Start in single back. Run the ball a couple times. They're thinking run. Then audible to Gun Wild Weak. Now they're confused — are you running? Blocking the blitz? Five outing?

That hesitation kills them.

What Makes This Work

It's all about conflicting responsibilities. Mid blitz works because it puts maximum pressure on your protection. Five outing flips that pressure back on their coverage.

Think about what their user has to do:

  • Cover the halfback wheel?
  • Sit on the drag routes?
  • Rush the passer?

He can't do all three. Pick one, get burned by the other two.

The YAC Factor

Even if you're just hitting short drags, you've got serious YAC potential. Those drags come across the formation with momentum. Linebacker takes a bad angle? That's 15+ yards easy.

And if they jump out to stop the drag with their user, the wheel route is sitting there wide open.

What Counters Five Outing

Honestly? Not much when you execute it right.

They can try to get out of mid blitz entirely — which means you win. That was the whole point.

Or they can try to play more conservative coverage, but then they're not really running mid blitz anymore.

If They Adjust

Smart opponents might try to user one of the drag routes while keeping the blitz. Fine. You've still got two other quick options, and they're only covering one guy with their user.

Worst case scenario — you're forcing them to make perfect reads every single play. That's not sustainable.

Common Mistakes

Holding the ball too long. This isn't about finding the perfect throw. It's about getting the ball out quick before the rush gets home.

Not reading the user. Pre-snap, figure out where their user is. That tells you where NOT to throw.

Trying to get cute with audibles. Double Drags works stock. Don't overthink it.

Not combining with other tactics. Five outing by itself is good. Five outing combined with running the ball and blocking the blitz? That's when they have to get out of mid blitz entirely.

Remember — they literally don't have enough people to defend everything when they're sending everybody at you. Take advantage of that math.

C

Civil (Kenny Cox)

Former Pro Madden Player & Founder of Civil.GG

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