Pocket Containment

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TL;DR

Pocket containment stops quarterbacks from rolling out by using right bumper/left bumper contain commands with fast players (75+ speed OLBs or mobile DEs) positioned on the outside shoulder of tackles. Use it constantly to force harder pocket throws that lead to more mistakes, picks, and sacks.

What Is Pocket Containment

Pocket containment keeps quarterbacks from rolling out and making easy throws. Simple as that.

You've played against those guys who just roll right, roll left, then find someone open. Makes you want to throw your controller. That's exactly what we're stopping.

When QBs can escape the pocket, everything gets easier for them. Bad reads become good plays. Pressure turns into scramble drills. Your defense looks stupid.

Right bumper, left bumper. That's your contain command. Use it.

The goal isn't complicated — make them pass from the pocket where it's HARDER. When people have to stay in the pocket, they make more mistakes. More picks. More sacks. More wins for you.

How to Set Up Effective Contains

Contains aren't just about hitting buttons. You need the right guys in the right spots.

Use Athletes, Not Big Bodies

Your contain needs to be an athlete. Not Jimbo from down the street.

If you've got some 280-pound defensive tackle trying to contain Arch Manning, you're gonna have a bad time. Big boys struggle with contains. They're too slow, too heavy.

Look for:

  • Speed rating 75+
  • Outside linebackers
  • Defensive ends with good mobility
  • Anyone who can actually move

Proper Alignment Matters

This is HUGE. People mess this up constantly.

Your contain guy needs to be on the offensive tackle or outside of them. Not inside where he gets pancaked by double teams.

Bad contain spot: Inside shoulder of the guard. He's getting demolished by two blockers.

Good contain spot: Outside shoulder of the tackle or wider. Now he has a chance.

Set your players up to succeed. Don't put them in impossible positions then wonder why contains "don't work."

When to Use Pocket Containment

Pretty much always, but especially against these situations:

Mobile Quarterbacks

Obvious one. If the QB has wheels, contain him. Guys with 80+ speed will torch you if you let them roll out freely.

Roll-Out Heavy Offenses

Some players live on roll-outs. First play, second play, third play — always rolling. Shut that down immediately.

When You're Getting Cooked on Scramble Drills

Your pass rush is getting there, but he keeps escaping and finding someone open late. Time to lock him in the pocket.

Red Zone Defense

Shorter field means less time for contains to work, but also less space for QBs to escape. Perfect time to force pocket throws.

Why Contains Fail

People complain contains don't work. Here's why yours might be trash:

Wrong Personnel

Stop using slow defensive tackles as contains. Just stop. You need athletes.

Bad Alignment

Your contain is getting double-teamed because you put him in a terrible spot. He can't contain anyone when two guys are blocking him.

Not Committing

You contain for one play, then forget about it. Consistency matters. Make them prove they can beat your contains before you abandon them.

Late Recognition

You realize they're rolling out after they've already gained 200 yards doing it. Adjust faster.

What Counters Pocket Containment

Good players know how to attack contains. Here's what to watch for:

Quick Game

Slants, hitches, quick outs. Ball's gone before your contain matters. You'll need to cover these routes better.

Up The Middle Runs

If you're containing the edges hard, they might run right up the gut. Stay balanced.

Play-Action Deep

Contain guys sometimes bite on play-action. Keep them disciplined.

Common Containment Mistakes

Using the wrong guys. Your 300-pound nose tackle isn't containing anyone. Use athletes.

Bad positioning. Don't put contains where they'll get demolished by double teams. Outside shoulder of the tackle minimum.

Inconsistent usage. Contain for one play, then forget about it. Stay committed to making them beat you from the pocket.

Over-containing. Sometimes you need to send heat. Don't contain every single rusher if you're not getting pressure.

Make them pass from the pocket. When people have to pass from the pocket, they make more mistakes. We want to make the game hard. That's what we want.

C

Civil (Kenny Cox)

Former Pro Madden Player & Founder of Civil.GG

203-15 record. 100K YouTube subscribers. 3,000+ active members.

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